Now that we've settled in with the new chat room software and I've finally managed to get the dice roller stable, I've started working on expanding the dice rolling functions beyond the mundane roll-x-die-y-times. The first and most requested feature was for exploding dice. And what red blooded gamer
WOULDN'T want dice that exploded?!
The syntax is simple. In chat, add the letter "e" to your dice roll, like this:
/roll 2d6e
If any of the dice rolled are maxed, it will roll again and add the total to the die. If that rerolled die is also maxed, it will keep rolling. For instance, 2d6e could result in: 3 and 15, where the 15 was a result of 6, 6, and 3.
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